I’m John Guscott, a game audio expert based in Melbourne, Australia.

My work in game audio began in the early 2000s, shaped by a love for interactive music. Over the years, that technical foundation evolved into full-scale audio direction, and I have worked in-house as Audio Director at companies such as PlaySide Studios, Studio Drydock and Zero Latency.

Today, I confidently manage entire audio pipelines, combining high-level creative direction with a deep, practical understanding of:

  • Audio Direction & Team Leadership

  • Music Composition & Adaptive Music Authoring

  • Sound Design & Implementation

  • Dialogue Casting and Production

I bring a fine eye (and ear!) for technical production, combining creative leadership with a collaborative, stakeholder-focused approach. From initial concept to post-release content, I ensure projects big and small achieve cohesive, world-class audio.